This rule is true even if multiple things in a space count as difficult terrain.". 1/5 = movement of 1.2 square, so 1 square. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. Press question mark to learn the rest of the keyboard shortcuts. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. New comments cannot be posted and votes cannot be cast. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example. For this spell, there are two possible uses granting like either long-term benefits or immediate benefits. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Combat rarely takes place in bare rooms or on featureless plains. Plant growth is a pretty incredible utility spell, and the fact it is so widely available among your non-wizard and non-sorcerer classes just makes it that much stronger for a party. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. PHB p.245 "Every foot of movement in difficult terrain costs 1 extra foot. There’s a good argument to be made that plant growth is one of the most underrated utility spells in 5th Edition D&D. Slow – This spell targets in one square within range. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. You get an area of rough terrain (1/2 movement speed) plus an area of 4feet of movement cost per 1ft moved (NOT 'rough terrain' so it does stack). Slam. So if I were to throw a spike growth on top of that area, would the difficult terrains stack exponentially (1/8th movement speed) or would the difficult terrain from spike growth not be applied? RAW, Plant Growth doesn't technically cause difficult terrain. You do not incur additional movement cost for leaving a square of difficult terrain. In many cases it basically amounts to the same if you keep in mind that the standard movement speed is 30. Every foot of movement in difficult terrain costs 1 extra foot. 1. … Green: Good options. Does it 1/4 movespeed? Thanks, guess i didn't scour the PHB hard enough. This spell channels vitality into Plants within a specific area. Defense of the Ancients: The Briarwight gains resistance … 5th Edition. Combine it with Spike Growth to create a basically impassible bottleneck in the area where they overlap. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. If you cast this spell using 1 action, choose a point within range. 4. Rubble, undergrowth, shallow bogs, steep stairs, and all sorts of other impediments are difficult terrain that hampers movement. This rule is true even if multiple things in a space count as difficult terrain. So if I were to throw a spike growth on top of that area, would the difficult terrains stack exponentially (1/8th movement speed) or would the difficult terrain from spike growth not be … Costs 1 Extra Square: Each square of difficult terrain you enter costs 1 extra square of movement. Plant Growth is really strong difficult terrain, as long as there are plants around, but Spike Growth tends to be enough. Making the terrain within 10-15ft of the barbarian become difficult terrain would also be something to explore, perhaps even causing damage at the higher levels of the archetype to replicate things like Spike Growth. Red: Bad, useless options, or options which are extremely situational. There are two possible uses for the spell, granting either immediate or long-term benefits. This spell will channel a vitality into the plants within the specific area. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Does it only count as 1 difficult terrain? You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances. Honestly, to keep it simple, i would just rule that the highest one counts, so just keep it 1/4 movement. This terrain deals 1d4 damage to any who enter or begin their turn inside this area. Huge plant any chaotic alignment Blight Tree : 3 15 ft. large plant neutral evil Bouncing Fungus : 0 20 ft. Small plant unaligned Bounsweet : 1 25 ft. I'd definitely be inclined to give you something since you're clearly in your zone with these effects, and with the terrain needed to actually pull this off and the possible detriment to your party I don't see too much reason not to allow some compromise, New comments cannot be posted and votes cannot be cast. Plant Growth is a spell that's available as of level 3, with a castingtime of Special for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances. Plant Growth 5e. 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